![]() Click on the + button and choose Add Package from git URL.Since the package is not discoverable in the editor, you will need to add it by doing the following: However, the features that are needed to use UI Toolkit at runtime require the installation of the latest package. UI Toolkit is now shipped via the Unity Editor. Install UI Toolkit for runtime & UI Builder Open the Demo scene in Assets/WUG/Scenes. You will see Scenes, Scripts and a Sprites folder in Assets/WUG. Navigate to the Create-an-Inventory-UI-with UI-Toolkit\projects\starterProject folder in Unity.Clone and/or download the GitHub repository.This tutorial relies on scripts and models that are included in the starter project. UI Toolkit was originally designed as an alternative for IMGUI and many of the controls that you get out of the box with UI Builder do not work with the Runtime version. Located at Window > UI Toolkit > Samples. UI Samples: Library of code samples for various UI controls.Located at Window > UI Toolkit > Debugger. UI Debugger: A diagnostic tool that lets you traverse the hierarchy of the UI to get useful information around the underlying structure and styling.Located at Window > UI Toolkit > UI Builder. ![]() UI Builder: Visually create and edit your UXML and USS files.There are many tools and resources that you can use throughout development to better understand how to setup your UI and how to debug issues: UXML and UI Document are two terms that are often used interchangeably during this tutorial. Unity Style Sheets (USS): Similar to Cascading Style Sheets (CSS), USS allows you to set visual styles and behaviors to your UI.Unity eXtensible Markup Language Documents (UXML): Defines the structure of the user interfaces and reusable UI templates.There are two key concepts that are important to building a new UI: All components that you make can be reusable, making the design pattern a lot quicker. Instead, you develop your UI with patterns similar to web design, including using style sheets. Gone are the days of the Canvas and GameObject based setup. UI Toolkit completely changes the paradigm on how runtime UI is created. It’s still in preview, so some of the screenshots in this tutorial are likely to change as new releases occur. UI Toolkit ( formerly UI Elements) is Unity’s new UI system that can be used as an alternative to IMGUI (editor UI) and Unity UI (runtime UI). ![]() This project uses assets from and inspiration from from Wenrexa’s free UI Kit #3 for the design. Download the starter project from the GitHub repository.This tutorial assumes you have basic knowledge of Unity and intermediate knowledge of C#. ![]()
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